When it comes to games on PCs, there's one thing that thousands of them have in common: the graphics API used to tell the GPU what to do. Specifically, I'm talking about Microsoft's Direct3D and I'm ...
Microsoft has revealed that hardware-based video acceleration is now available in Windows Subsystem for Linux (WSL). This change brings several performance and efficiency gains to WSL. Microsoft has ...
Microsoft has announced that it's working with Collabora to create mapping layers for OpenCL and OpenGL in DirectX 12, with the goal of supporting more productivity and creative apps. Microsoft has ...
Even though there are just a few months left before Windows 7 stops receiving security updates, Microsoft has rather surprisingly ported a chunk of DirectX 12 to the decade-old operating system. The ...
FFmpeg 8.1 (codename: Hoare), the 8.1st version of the open-source multimedia framework FFmpeg, was released as a stable version on March 16, 2026. This release follows version 8.0, which was released ...
When Microsoft launched Windows 10, it made its stance on DirectX 12 clear: Windows 10 would be the only OS that supported the company's latest API, period. For years, the company stuck to this stance ...
This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing ...