Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader Execution Reordering in the DirectX Agility SDK 1.619 release, making SER a ...
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
Use left and right arrow keys to seek audio. At the DirectX State of the Union at GDC 2025 last week, Microsoft announced DirectX Raytracing (DXR) 1.2 alongside a suite of new technologies that will ...
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address key ray tracing performance bottlenecks: Opacity Micromaps (OMM) and Shader ...
pull in a favour for Intel and include ray tracing in DirectX 11 specification, but we can now clearly say that this won’t happen. Larrabee, Intel’s mysterious discrete graphics project is supposed to ...
Last week, Mojang announced that the Minecraft Super Duper Graphics Pack (SDGP) that Microsoft had promised back in 2017 was canceled, permanently. No additional information was offered on why the ...