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The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
"OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11," the competing interface from Microsoft, Khronos said in a presentation. The company announced the new standard, along with ...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s ...
id Software co-founder John Carmack built his popular game engines around the cross-platform OpenGL API. It therefore may be a surprise to learn that he considers Microsoft's ...
OpenGL and DirectX most likely will be following AMD Mantle API's footsteps by providing low-level access for video cards.
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2 ...
Among the features new to OpenGL 4.0 are support for hardware tessellation and improved integration with OpenCL, enabling the GPU to better handle general computations normally performed by the CPU.
Details about glNext, the next-gen OpenGL successor, will be revealed at GDC in March. Should DirectX 12 and AMD's Mantle be scared?
Hey!Lemme first say that I did a search and couldn't find anything on this, so be kind :-)Which video mode should I use Software, OpenGL, or DirectX? A little background...I've been fighting the ...