In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator ...
Abstract: In this letter, we describe a novel roadmap construction method in unknown environments, which relies on the extraction of the Hamilton-Jacobi skeleton of the free space. This skeleton is ...
Abstract: In this paper, we present a semi-automated method for converting conventional 2D images into stereoscopic 3D. User-defined strokes corresponding to a rough estimate of the depth values in ...
I recently came up with a game idea in which fog of war will play a huge role, but was unable to find proper implementation, i tried to gather as much information as possible, that i found and made a ...
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