This article is the third installment following Making Games with Vibe Coding Part 1 and Part 2. There was good news.
CD Projekt Red is aware that switching The Witcher 4 to Unreal Engine 5 carries the risk of the game blending in with every ...
Nikita Nplus1 discussed Mayak, a hand-drawn sci-fi adventure game, covering its gameplay, visual novel elements, the creative ...
When you're the biggest game company in the world, people want to know what you're doing. With that in mind, I talked at ...
Check out Nando's fantastic recreation of the RPG's effect.
Rogue Reigns, a dark fantasy roguelike deckbuilder from Sao Paulo's Venn Studios, confirms an October 2026 Steam launch with ...
Fable is still a little while away but we've been given our best look at it yet with a new 18 minute video. Coming from ...
Game studio MiTale Ltd. is promoting a narrative-driven post-apocalyptic RPG, which it claims is 'the first commercial game ...
Back in February, the open-source indie game engine Godot, used to make hits like Slay the Spire 2, was in the midst of a pretty messy problem: the engine’s GitHub repository, which allows developers ...
Linda Güster is a Contributor at DualShockers and a German, UK-based gaming journalist specializing in video games, esports, industry analysis, features, lists, reviews, interviews, and news. She has ...
SkyanSam/BulletHellTutorial Godot bullet-hell tutorial project with player, bullet, bullet-spawner, and game-over scenes. Good entry-level reference. jordycimo/bullethell Compact GDScript bullet-hell ...