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Each Final Fantasy game offers something a little different from the last. One thing is consistent though, there's always ...
Final Fantasy 9 director Hiroyuki Ito has stated what inspired the game's iconic limit break system, and the answer is pretty ...
Bringing it back to Final Fantasy 9, Ito says: "In terms of game design, the characters’ Trance may represent a moment of their 'evolution,' guided by the time, place, and their destiny. In this sense ...